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The Participatory Museum, by Nina Simon
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Visitor participation is a hot topic in the contemporary world of museums, art galleries, science centers, libraries and cultural organizations. How can your institution do it and do it well? The Participatory Museum is a practical guide to working with community members and visitors to make cultural institutions more dynamic, relevant, essential places. Museum consultant and exhibit designer Nina Simon weaves together innovative design techniques and case studies to make a powerful case for participatory practice.
- Sales Rank: #343429 in Books
- Brand: Brand: Museum 2.0
- Published on: 2010-03-02
- Original language: English
- Number of items: 1
- Dimensions: 9.00" h x .88" w x 6.00" l, 1.14 pounds
- Binding: Paperback
- 388 pages
- ISBN13: 9780615346502
- Condition: New
- Notes: BRAND NEW FROM PUBLISHER! 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold!
Review
"Nina Simon's new book is essential for museum directors interested in experimenting with audience participation on the one hand and cautious about upending the tradition museum model on the other." --Elaine Gurian, international museum consultant and author of Civilizing the Museum
"This book is an extraordinary resource. Nina has assembled the collective wisdom of the field, and has given it her own brilliant spin. Her book will make you want to go right out and start experimenting with participatory projects." --Kathleen McLean, participatory museum designer and author of Planning for People in Museum Exhibitions
"I predict that in the future this book will be a classic work of museology." --Elizabeth Merritt, founding director of the Center for the Future of Museums
"Nina neatly balances practical ideas for immediate implementation with broader strategic thinking, making The Participatory Museum the go-to recipe book for the coming years." --Sebastian Chan, Head of Digital, Social and Emerging Technologies, Powerhouse Museum, Australia
The Participatory Museum has the resonance of a manifesto and the potential to make a transformative impact on museum practice and visitors' experiences in museums in the coming decades. --Eric Siegel, Director and Chief Content Officer, New York Hall of Science
About the Author
Nina Simon is an independent experience designer with expertise in participatory design, gaming, and social technology. She is the principal of Museum 2.0, a design firm that works with museums, libraries, and cultural institutions worldwide to create dynamic, audience-driven exhibitions and educational programs. In addition to design work, Nina lectures and gives workshops on visitor participation. She is an adjunct professor of social technology in the University of Washington Museology program. Nina authors the Museum 2.0 blog, which also appears as a column in Museum magazine. She is also a member of the board of the National Association of Museum Exhibitions. Previously, Nina served as Curator at The Tech Museum of Innovation in San Jose, CA, and was the Experience Development Specialist at the International Spy Museum in Washington, D.C. Nina lives in Santa Cruz, California. She spends her free time rock climbing and building tree houses.
Most helpful customer reviews
1 of 1 people found the following review helpful.
Inspiring book, full of great case studies and workable ideas
By jubrogers
In The Participatory Museum, Nina Simon argues that the social web has changed the way that people relate to one another and the world, and makes a case for introducing participatory design to cultural institutions.
The Participatory Museum offers compelling real-life examples and case studies of cultural institutions that have adopted new media strategies to help fulfill their institutional missions. These new media strategies do not always (and often do not) take place on the web. Rather, Simon is concerned with gleaning knowledge from web and new media interactions, and apply this knowledge to the real world.
Simon looks for inspiration in unexpected places. The case studies and examples that Simon cites are not limited to the museum world nor even to cultural institutions. She broadens her case studies to include for-profit corporations. including Netflix, Nike, and Harrah's Casinos.
Translating the participatory nature of social media to a museum sounds like a great idea. But as Simon is quick to acknowledge, this process is harder than it sounds. So how can museums design good participatory experiences? The bulk of the book is devoted to answering that question, so I will just briefly summarize some of Simon's most compelling points.
First, Simon acknowledges that not everyone WANTS to participate. For this reason, Simon suggests that participatory techniques should only be one of the interpretive techniques used by a museum.
Second, even when people do want to participate, they will participate in different ways.
Third, the use of cutting-edge technology is not neccessary to build a good participatory experience. Some of the options that Simon explores are decidedly low-tech.
Finally, museums should not pursue participatory unless it is really relevant to their mission. Institutions should only be asking questions that they care about and always, always, always be prepared to listen to the answers.
Most importantly to me as a reader, Simon is not just talking the talk. She posted her book online creating a dynamic piece of content where users can access her bibliography, review the book, comment on specific chapters, and add their own case studies. Simon is walking the walk by designing a truly participatory reader experience.
0 of 0 people found the following review helpful.
Excellent Design Approaches for Creating Social Interactive Environments in Museums
By cigdem
When I read the book I felt my self doing my PhD about modern museology. I learned designing participatory projects in cultural institutions and museums with an analytical and systematic approach. I learned developing visitor profiles and design methods for creating socially interactive environments in the museums and in cultural institutions. There are also very good and effective examples and case studies. I will use these designing methods in my work, which is designing and realizing museums both interior design and content development... Dear Nina, thank you very much ... I hope one day we meet you... We wish you a lot of success and a good life with full of new participatory designs for museums... Best Wishes Cigdem Yavuz Tasarimhane Istanbul Turkey cigdem@tasarimhane.com f:tasarimhane
4 of 4 people found the following review helpful.
not just for museums!
By Amazon Customer
I don't work in a field related to museums at all. I sell enterprise software, but a common problem plaguing all businesses these days is how to stay relevant in a world where the public expects a level of interaction that the classic didactic experiences don't provide. Consumers want a high level or personalization, and interaction creates rich "sticky" experiences. I would recommend this book to anyone in experience design, shopper marketing, or anyone who ever has to has to stand a trade show booth.
One of the best things about this book is that she explains concrete approaches to make experiences more interactive and these are all based on case studies, there's little or no hand waving and pontification.
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